Since I received word from Covenant Communications about not wanting to pursue Peril in the Promised Land at all, I started working on a game that I had come up with a few months ago. It's a card game so it may fit better in their "less risk" category. I call it The Armor of God. Players compete to be the first to collect all 7 pieces of the Armor of God. It's got a sort of War feel to it, as players play point cards trying to have the highest point value associated with a piece of the armor and in this way "win" that piece. The pieces of the armor act like suits on the cards. I'm currently putting together the rules/instructions in a document that I will submit to both Covenant Communications and Cedar Fort per the suggestion of Bruno Faidutti (here). I'll also link to the document once I get it finished and off to them.
Here is the figure that I'll include in the document. I know it doesn't mean a whole lot removed from the rest of the rules, but those will be up tomorrow, right after I submit it all.