That was a whole lot of fun!! I was able to make the trip down to Salt Lake City on both Friday and Saturday. I had never attended A Gathering of Strangers, or any game convention for that matter, before, but I really enjoyed it and can't wait for next year!
Friday I presented my game, the Armor of God, in the guild competition. It went pretty smoothly. There were 2 groups of 5 judges (from places like FRED Distribution, Out of the Box Games, and Games Unplugged), so the game was played twice. Then the judges rated the game following Mike Compton's Evaluation Form (find it on baordgamegeek here). A total of 8 games were entered into the competition. I'm not sure what place I ended up taking, but it wasn't in the top 4. Not really a big deal though. I mean, I didn't really expect to win. There are a whole lot of great games that the members of the guild design. It was just great to be a part of it and I can't wait to get the feedback from the judges. I'm sure it will help me improve the game a lot.
There were a few highlights of the weekend that I wanted to touch on. After the judging on Friday, Carey from FRED Distribution approached me and asked about taking a copy of the prototype to Armor of God home. In other words, he's interested and thinks it's a pretty good game! No guarantees that they will publish it, but success!!! Part of the purpose of the competition was to get publishers to see the games from the guild and hopefully get them interested in the games we had to offer. Carey was also interested in Mike Compton's game Bandits of Persia! It's exciting to see that publishers have an interest in games designed by guild members!
Also on Friday, Seth picked up the finished painting that Scott has been working on for Hagoth!!! Here it is!!!
He brought it to the Gathering. We both had prototypes of the game as well and we got about 10 people to demo it during the weekend. Ryan from The Board Game Guy was very excited! We're getting closer and closer to being ready for production!!
Lastly, I wanted to add that there was a lot of free stuff given away by all the publishers and game stores on hand. On Friday I won a brand new copy of Dominion Intrigue!!! I ended up playing it 3 times that evening (I even won the first of the 3 games, which was pretty big because I don't thing I won anything else during the 2 days). It's a great game!
All in all, I just loved the convention. I got to meet new people (another guy from here in Logan, now we'll have 4 of us here that design games). I got to play a lot of games. And I found someone interested in another one of my designs. Really, what more could I ask for from 2 days?
Saturday, July 11, 2009
Wednesday, July 8, 2009
Conversation with James H Fullmer
I recently was able to speak with James H Fullmer about his experiences with designing, illustrating, and publishing (via Covenant Communications) his two games, Book of Mormon Battles and Warriors of the Promised Land.
Download the conversation here.
I had a list of questions that we discussed. We didn't really read them out loud or anything, so here they are.
Hopefully this will be of benefit to someone besides me, but if not, I enjoyed it and found it enlightening.
Download the conversation here.
I had a list of questions that we discussed. We didn't really read them out loud or anything, so here they are.
- What made you first decide to design a game?
- Was the idea Book of Mormon Battles from the beginning or did it sort of evolve to that as you worked on it?
- How did the design process go? I mean, did you get some paper, cut it up, and mark them for cards, or how did it go?
- When did Covenant Communications enter the picture? Did you contact them as you were working on the idea or more after you had it all worked out?
- How did the whole relationship work with Covenant?
- What was your process for the artwork (there are a lot of images in both games)?
- What made you decide to go the second game Warriors of the Promised Land?
- Was the process with that game pretty much the same as with the first?
- Do you know the print run size for either game?
- Do you know how successful the games have been (how many have sold)?
- What did you learn from your experience that you would like to share with other "would-be LDS/Mormon game designers?"
Hopefully this will be of benefit to someone besides me, but if not, I enjoyed it and found it enlightening.
Thursday, July 2, 2009
Busy Summer
Things have been pretty busy lately. I was looking forward to summer as I thought it would be a little more relaxed and give me more time to work on my games and whatnot. Anyway, I just defended my thesis! So now I have to wait for the secretary to read through it, make the changes, wait for the grad school to read through it, make the changes, and then pay fees, get it bound, etc. Hopefully by the end of August I'll officially be a MASTER! Plus I'm trying to get going on the dissertation proposal, so that's keeping me busy.
I recently got the Armor of God printed by BluePanther. (I'll be posting a comparison between Guild of Blades, Artscow, and BluePanther here a few days.) I'm ready to take it down to SLC for A Gathering of Strangers. I'm really looking forward to that.
As I worked with Steve at BluePanther to get the cards printed he asked me about doing some artwork for his Nepal game! It was quite a surprise to me. I mean, I've been a little hesitant about my art abilities, but this gives me some added confidence that I do pretty good work. It has made me think more seriously about doing my own thing, publishing my games myself. I mean, having someone do the artwork is a big expense, but if I'm able to do it myself that would definitely cut back on costs. We'll see if I can get enough money together to really go out and do something like that. It would be great!!
The Game Design "class" (Game Design Concepts) started at the beginning of this week. It looks like it's going to be fun to follow along and hopefully contribute something. The problem will be trying to find enough time to participate in such a way that will allow for some contributions. There's a lot going on this summer!
On boardgamegeek a competition was posted for teams of 2 to design and produce a print n play cooperative game. Dane and I are going to design and submit to the competition. It will be a lot of fun to work with Dane, brainstorm, playtest, etc. as we move from idea to prototype to production. The brainstorming process has begun!
Lastly, we've had a little more discussion on the Korihor game that our Google Group (join us) is working on designing. This whole experience has been very educational and informative already. It's not easy working together on a game design, especially when it involves people from 5 states, many who have never met face to face, with so many different ideas and perspectives on what will make the game not only work but FUN! It's actually a lot of fun working on this project with the group. I hope that the end result will be a great game that we will figure out how to publish and offer as a ZGDI game!!! Then we'll put it up on our website as a great LDS/Mormon themed offering!
Anyway, quite a bit going on this summer! I guess it's good to keep busy.
I recently got the Armor of God printed by BluePanther. (I'll be posting a comparison between Guild of Blades, Artscow, and BluePanther here a few days.) I'm ready to take it down to SLC for A Gathering of Strangers. I'm really looking forward to that.
As I worked with Steve at BluePanther to get the cards printed he asked me about doing some artwork for his Nepal game! It was quite a surprise to me. I mean, I've been a little hesitant about my art abilities, but this gives me some added confidence that I do pretty good work. It has made me think more seriously about doing my own thing, publishing my games myself. I mean, having someone do the artwork is a big expense, but if I'm able to do it myself that would definitely cut back on costs. We'll see if I can get enough money together to really go out and do something like that. It would be great!!
The Game Design "class" (Game Design Concepts) started at the beginning of this week. It looks like it's going to be fun to follow along and hopefully contribute something. The problem will be trying to find enough time to participate in such a way that will allow for some contributions. There's a lot going on this summer!
On boardgamegeek a competition was posted for teams of 2 to design and produce a print n play cooperative game. Dane and I are going to design and submit to the competition. It will be a lot of fun to work with Dane, brainstorm, playtest, etc. as we move from idea to prototype to production. The brainstorming process has begun!
Lastly, we've had a little more discussion on the Korihor game that our Google Group (join us) is working on designing. This whole experience has been very educational and informative already. It's not easy working together on a game design, especially when it involves people from 5 states, many who have never met face to face, with so many different ideas and perspectives on what will make the game not only work but FUN! It's actually a lot of fun working on this project with the group. I hope that the end result will be a great game that we will figure out how to publish and offer as a ZGDI game!!! Then we'll put it up on our website as a great LDS/Mormon themed offering!
Anyway, quite a bit going on this summer! I guess it's good to keep busy.
Thursday, June 18, 2009
Armor of God Resurrected!!!
Well, I've recently been working on the Armor of God. Originally it was a game for two players only. Phil at Covenant Communications said that two players games aren't likely to be accepted by them for publication. Plus the Guild is having a competition that will take place during A Gathering of Strangers this year (July 10 & 11)! So I started redesigning the Armor of God so that it would play with 2 to 4 players.
I was able to have it playtested on Tuesday the 9th at the Guild meeting. That was great! I didn't play. I just explained the game to the four who volunteered to play it. They enjoyed playing, said it was fun and that it kept them involved. They also had a lot of good feedback that I've gone through and incorporated into the design. I love having a group of people this close that are willing to play others games and help them improve them.
Also, I was searching around online for images that I might possibly use to at least have a decent looking prototype to take to the competition (so far it's just been 3" x 5" cards cut in half). I came across some awesome artwork! Tony, in Kaysville, designed some Armor of God cards for his young men and young women. I contacted him and he gave me permission to use his artwork in my prototype!!
Here are 2 of the cards that I put together using his stuff. I'm no artist, but having Tony's artwork definitely made these (hopefully I haven't detracted too much from his stuff)! Thank you Tony!!


I just finished sending my files to Steve at BluePanther yesterday. He's going to print the cards for me. That way I'll have a hopefully really nice looking prototype.
At A Gathering of Strangers a set of judges will play all of the entries in the competition and they'll choose a winner! The judges come from the world of publishing, and elsewhere. There are no guarantees that anyone, not even the winner, will get their game published, but it's never bad to have those in the industry look at your game.
I was able to have it playtested on Tuesday the 9th at the Guild meeting. That was great! I didn't play. I just explained the game to the four who volunteered to play it. They enjoyed playing, said it was fun and that it kept them involved. They also had a lot of good feedback that I've gone through and incorporated into the design. I love having a group of people this close that are willing to play others games and help them improve them.
Also, I was searching around online for images that I might possibly use to at least have a decent looking prototype to take to the competition (so far it's just been 3" x 5" cards cut in half). I came across some awesome artwork! Tony, in Kaysville, designed some Armor of God cards for his young men and young women. I contacted him and he gave me permission to use his artwork in my prototype!!
Here are 2 of the cards that I put together using his stuff. I'm no artist, but having Tony's artwork definitely made these (hopefully I haven't detracted too much from his stuff)! Thank you Tony!!


I just finished sending my files to Steve at BluePanther yesterday. He's going to print the cards for me. That way I'll have a hopefully really nice looking prototype.
At A Gathering of Strangers a set of judges will play all of the entries in the competition and they'll choose a winner! The judges come from the world of publishing, and elsewhere. There are no guarantees that anyone, not even the winner, will get their game published, but it's never bad to have those in the industry look at your game.
Monday, June 8, 2009
Google Group Project
Last Monday I proposed a little group game design project. I wanted to design/create/publish a game that we, as a group, could really call our own; a game that would be designed by all of us (as much as each of us could contribute anyway); a game that we could possibly publish ourselves after it was all complete (and sell through our www.zionboardgames.com website). So, I proposed an idea for a cooperative game where each player would play a missionary from the Book of Mormon during the time of Korihor. Players would be playing against the game itself, or Korihor, as he moved around to various Nephite cities proclaiming his gospel and beliefs.
I was super surprised at the discussion that ensued. I put the proposal up on the group site Monday morning around 9 am. Now, a week later, we have had a total of 73 replies. We have gone from a general conception or basic idea for a game to a couple of files that we are going to be using to playtest the game. Obviously, this is the first version for playtesting, so I'm sure there is still a long way to go. But this has been done by six or seven of us from the group. Most of us have never met face-to-face. Some have talked on the phone, others have just emailed back and forth. There are a couple of us who are members of the Board Game Designers Guild of Utah and we have actually met each other.
Anyway, I am just very excited about this whole project. I think it will definitely be something noteworthy, if we can pull it off: A game, designed by a group of people over the internet, that is fun to play and available for purchase by anyone in the world!! That would be totally awesome!
I was super surprised at the discussion that ensued. I put the proposal up on the group site Monday morning around 9 am. Now, a week later, we have had a total of 73 replies. We have gone from a general conception or basic idea for a game to a couple of files that we are going to be using to playtest the game. Obviously, this is the first version for playtesting, so I'm sure there is still a long way to go. But this has been done by six or seven of us from the group. Most of us have never met face-to-face. Some have talked on the phone, others have just emailed back and forth. There are a couple of us who are members of the Board Game Designers Guild of Utah and we have actually met each other.
Anyway, I am just very excited about this whole project. I think it will definitely be something noteworthy, if we can pull it off: A game, designed by a group of people over the internet, that is fun to play and available for purchase by anyone in the world!! That would be totally awesome!
Monday, June 1, 2009
Hagoth Art Update
So, Scott is working on the art for Hagoth and he's sent me a sketch of the box cover art up to this point.

This is still a work in progress obviously, but he's moving onward and upward!! Seth has sent him some suggestions (I've also been able to add my input), so hopefully we'll have more updates soon!
Anyway, this is me excited about the game (trying to share that excitement with the world) and really looking forward to having it published and out for others to enjoy!
What do you think about the box cover?

This is still a work in progress obviously, but he's moving onward and upward!! Seth has sent him some suggestions (I've also been able to add my input), so hopefully we'll have more updates soon!
Anyway, this is me excited about the game (trying to share that excitement with the world) and really looking forward to having it published and out for others to enjoy!
What do you think about the box cover?
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