Showing posts with label James H. Fullmer. Show all posts
Showing posts with label James H. Fullmer. Show all posts

Monday, April 26, 2010

Book of Mormon Clue Card Game

10:05 AM by Mike · 0 comments
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A couple of months ago James H Fullmer posted a Clue card game variant that he put together based on the Book of Mormon (he posted about it on his Sons of Mosiah blog here).  The idea is that seminary teachers could use it in class with their students.

What's pretty cool is that Jay has set it up so that actual people from the Book of Mormon are in the game and situations can be set up where the actual event actually happened. For example, Coriantumr invaded the land of Zarahemla and killed Pacumeni (the chief judge) by smiting him against the wall (Helaman 1 here). In more Clue-like lingo: Coriantumr did it (killed Pacumeni) in Zarahemla with the wall.

He provides 7 image files that you print out and cut up for the cards. An 8th file contains the sheets (AKA Detective Sheets) used during game play to keep track of pertinent information. Lastly, there is a document with the rules.

For some reason I really like things with mystery and unknown components. Clue isn't one of my favorites and I think that is because when I was younger I played Clue a lot with my dad. He beat me pretty much every time, never really "taking it easy" on me. But, if you want a Clue adventure set in Book of Mormon times, this is great!!

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Wednesday, September 2, 2009

Sons of Mosiah

Not exactly what you would call related to games, but I thought I'd share it anyhow.

Jay Fullmer has started his own company: Sons of Mosiah. The focus right now is in developing a book. The book, titled Hidden Stories of the Book of Mormon, will include over 160 pages and will relate, using Jay's paintings and illustrations, some of the "less well known" stories of the Book of Mormon.

As part of the project Jay made a trip to Central America (Mexico, Belize, and Guatemala) for research. During the trip he collected props and reference pictures for the paintings for the book.

This project sounds very interesting and I'm excited to see the progress as Jay shares it through his blog. I leave you with a couple of Book of Mormon images courtesy of Jay.



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Thursday, August 27, 2009

Total War Title of Liberty Mod

Darren, from the UK, is a video game "modder." And he did his thing on Total War a while ago. He added Book of Mormon names and places to the game, allowing players to enter the Promised Land and the battles that took place between the Nephites and Lamanites! Check out this game trailer:


View More Free Videos Online at Veoh.com


As it is a mod, you will need a copy of Total War with the Barbarian Invasion expansion, along with the mod file provided by Darren, via the Book of Mormon Battles website (link).

On the Book of Mormon Battles page, near the bottom, Darren gives thanks to several who contributed to helping him complete the project. It looks like there were a bunch of people who helped out. It's great to see that so many are open and willing to share their talents with others.

Overall, it looks like a fantastic game! I really need to get a copy and try it out.

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Friday, August 14, 2009

BookofMormonBattles.com

A few weeks ago I talked with James H Fullmer about his games and his experiences designing them and getting them published (link). Today I wanted to talk a little about his website: www.bookofmormonbattles.com.

Jay has put a lot of stuff up on his site. The first link goes to a page of games. It highlights his 2 games, Book of Mormon Battles and Warriors of the Promised Land, and also shows off his Book of Mormon chess set that he designed! Below that though, he has several games that you can play online or print and play on paper. The Book of Mormon Match Game is a nice online matching game created using his artwork from Book of Mormon Battles.

Weapons of War (link)
This section of the website is pretty cool. Jay goes through, step by step of how to make padded weapons (swords & shields currently, with more weapons to come). He does this both in written format and via video. Here's the video of how to create a padded sword (looks pretty fun)!


Watch Making a Level 1 Foam Padded Sword in Entertainment | View More Free Videos Online at Veoh.com

He also has an "interactive" (interactive because you can move around and look at things and even zoom in) map of the Promised Land. Jay says that the map is based on the book Mormon's Map by John L Sorenson. It would be cool to add in some 3d buildings for the cities and stuff like that (a la Google Earth).

All in all, it's a great site to learn more about Jay Fullmer and his work, what he thinks, what he likes to do, etc. I'm sure that kids out there would highly enjoy putting together some padded weapons to use on each other.

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Wednesday, July 8, 2009

Conversation with James H Fullmer

I recently was able to speak with James H Fullmer about his experiences with designing, illustrating, and publishing (via Covenant Communications) his two games, Book of Mormon Battles and Warriors of the Promised Land.



Download the conversation here.

I had a list of questions that we discussed. We didn't really read them out loud or anything, so here they are.
  1. What made you first decide to design a game?
  2. Was the idea Book of Mormon Battles from the beginning or did it sort of evolve to that as you worked on it?
  3. How did the design process go? I mean, did you get some paper, cut it up, and mark them for cards, or how did it go?
  4. When did Covenant Communications enter the picture? Did you contact them as you were working on the idea or more after you had it all worked out?
  5. How did the whole relationship work with Covenant?
  6. What was your process for the artwork (there are a lot of images in both games)?
  7. What made you decide to go the second game Warriors of the Promised Land?
  8. Was the process with that game pretty much the same as with the first?
  9. Do you know the print run size for either game?
  10. Do you know how successful the games have been (how many have sold)?
  11. What did you learn from your experience that you would like to share with other "would-be LDS/Mormon game designers?"
This is my first dive into doing a podcast or recorded interview/conversation, whatever you want to call it. So I learned quite a bit about that. Plus I enjoyed meeting James (Jay as he prefers to go by) and learning about him and his experiences.

Hopefully this will be of benefit to someone besides me, but if not, I enjoyed it and found it enlightening.

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Friday, May 15, 2009

Warriors of the Promised Land: A Review

I wasn't sure if I would enjoy this game too much. I guess I was expecting something similar to Book of Mormon Battles, but I was pleasantly surprised!

The game starts by dealing each deck (the Warriors deck and the Armory deck) out to the players, like war. Then each player draws 3 cards from each of their decks. They choose 1 warrior and place it face down in front of them. Gameplay proceeds as each player takes turns placing other cards from their hand (and subsequently drawing, from either their Warrior deck or their Armory deck to fill back to 6 cards) face down next to their warrior card. This continues until one player decides to end the round. Everyone gets a final turn and then the player who ended the round chooses an opponent to challenge. This is done by revealing each card and counting up the points. The player with the highest total wins the opponents cards and gets to challenge another player, until all players have been challenged. Then play starts over again. The first player to collect all cards from everyone is the winner!!

Each card contains a number of small icons. These icons provide the way of "connecting" warriors and armor, thereby gaining points. As players place cards face down next to their initial warrior card, at least one icon must match an icon from the warrior. All kinds of combinations can be achieved (sidenote: righteous warriors cannot be played with wicked warriors and vice versa, even if the icons match), for example, your warrior might be Moroni, adding the Plates gives you 5 extra points. Or you might have Amalikiah, adding Dissentions gives you an additional 5 points. There are also cards that block points from other players, like the Fortress card. It will block any points your challenger has from swords, javelins, or arrows (among other weapons). One of the most powerful cards is the Righteous Women card. It will double all the points you have for that round!!!

One strategy that I locked onto was that of not putting those kinds of powerful cards out unless I was pretty sure I was going to win. So, if I started the round with 2 wicked warriors and a couple of wicked type weapons and the Righteous Women card, then I would probably play a wicked warrior and save the Righteous Women card for the next time it got into my hand (at the end of the round you put your hand cards into your discard pile, so you'll get back to them eventually).

It's funny how just a couple of slight changes to the game of war makes things quite interesting and fun! This was leaps and bounds above Book of Mormon Battles in terms of gameplay and fun. It was nice to have more choice in what went on.

The artwork is pretty awesome! It adds a lot to the gameplay and immersion factors.

Probably the only downside would be that if I had children old enough to play this I would hesitate to have them excited and happy that they could take Amalikiah and beat Captain Moroni. But that's about my only qualm, even though that's the nature of games and competition and good versus evil, etc., etc., etc.... (Just more reason why we need a great LDS/Mormon themed cooperative game where players join forces and fight against the Lamanites.) I'm not trying to take away from this game. As I said, I thoroughly enjoyed it and will play it in the future as well.

My rating: 4 out of 5




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