Showing posts with label Book of Mormon Battles. Show all posts
Showing posts with label Book of Mormon Battles. Show all posts

Monday, May 17, 2010

Top Selling LDS-themed Games

I went into a Seagull Book this afternoon. I always look at the games that are available. I must say that they do sell everything for less than Deseret Book. And I was interested to find, after doing a quick search (check this link), that the church owns both Deseret Book and Seagull Book. Anyway, I saw that It Came to Pass (here) had a little note on the package declaring that over 40,000 copies had been sold!!! This blew me away! I can't believe that so many copies of the game have sold.

This made me want to figure out the top selling LDS-themed games. So, according to what I've been able to find out this is a list of the top 3 selling games of all time:




1. It Came to Pass
Over 40,000 copies sold!!











2. Settlers of Zarahemla
Over 30,000 copies sold!!








3. Book of Mormon Battles
Over 20,000 copies sold!!




This is great news in my mind. I mean, these games are specifically published for members of the church and that many copies have sold!! I think there is a great market here, with great potential. I'm hoping to see Hagoth sell even a fraction of that many copies!!

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Wednesday, September 2, 2009

Sons of Mosiah

Not exactly what you would call related to games, but I thought I'd share it anyhow.

Jay Fullmer has started his own company: Sons of Mosiah. The focus right now is in developing a book. The book, titled Hidden Stories of the Book of Mormon, will include over 160 pages and will relate, using Jay's paintings and illustrations, some of the "less well known" stories of the Book of Mormon.

As part of the project Jay made a trip to Central America (Mexico, Belize, and Guatemala) for research. During the trip he collected props and reference pictures for the paintings for the book.

This project sounds very interesting and I'm excited to see the progress as Jay shares it through his blog. I leave you with a couple of Book of Mormon images courtesy of Jay.



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Friday, August 14, 2009

BookofMormonBattles.com

A few weeks ago I talked with James H Fullmer about his games and his experiences designing them and getting them published (link). Today I wanted to talk a little about his website: www.bookofmormonbattles.com.

Jay has put a lot of stuff up on his site. The first link goes to a page of games. It highlights his 2 games, Book of Mormon Battles and Warriors of the Promised Land, and also shows off his Book of Mormon chess set that he designed! Below that though, he has several games that you can play online or print and play on paper. The Book of Mormon Match Game is a nice online matching game created using his artwork from Book of Mormon Battles.

Weapons of War (link)
This section of the website is pretty cool. Jay goes through, step by step of how to make padded weapons (swords & shields currently, with more weapons to come). He does this both in written format and via video. Here's the video of how to create a padded sword (looks pretty fun)!


Watch Making a Level 1 Foam Padded Sword in Entertainment | View More Free Videos Online at Veoh.com

He also has an "interactive" (interactive because you can move around and look at things and even zoom in) map of the Promised Land. Jay says that the map is based on the book Mormon's Map by John L Sorenson. It would be cool to add in some 3d buildings for the cities and stuff like that (a la Google Earth).

All in all, it's a great site to learn more about Jay Fullmer and his work, what he thinks, what he likes to do, etc. I'm sure that kids out there would highly enjoy putting together some padded weapons to use on each other.

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Wednesday, July 8, 2009

Conversation with James H Fullmer

I recently was able to speak with James H Fullmer about his experiences with designing, illustrating, and publishing (via Covenant Communications) his two games, Book of Mormon Battles and Warriors of the Promised Land.



Download the conversation here.

I had a list of questions that we discussed. We didn't really read them out loud or anything, so here they are.
  1. What made you first decide to design a game?
  2. Was the idea Book of Mormon Battles from the beginning or did it sort of evolve to that as you worked on it?
  3. How did the design process go? I mean, did you get some paper, cut it up, and mark them for cards, or how did it go?
  4. When did Covenant Communications enter the picture? Did you contact them as you were working on the idea or more after you had it all worked out?
  5. How did the whole relationship work with Covenant?
  6. What was your process for the artwork (there are a lot of images in both games)?
  7. What made you decide to go the second game Warriors of the Promised Land?
  8. Was the process with that game pretty much the same as with the first?
  9. Do you know the print run size for either game?
  10. Do you know how successful the games have been (how many have sold)?
  11. What did you learn from your experience that you would like to share with other "would-be LDS/Mormon game designers?"
This is my first dive into doing a podcast or recorded interview/conversation, whatever you want to call it. So I learned quite a bit about that. Plus I enjoyed meeting James (Jay as he prefers to go by) and learning about him and his experiences.

Hopefully this will be of benefit to someone besides me, but if not, I enjoyed it and found it enlightening.

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Friday, May 15, 2009

Warriors of the Promised Land: A Review

I wasn't sure if I would enjoy this game too much. I guess I was expecting something similar to Book of Mormon Battles, but I was pleasantly surprised!

The game starts by dealing each deck (the Warriors deck and the Armory deck) out to the players, like war. Then each player draws 3 cards from each of their decks. They choose 1 warrior and place it face down in front of them. Gameplay proceeds as each player takes turns placing other cards from their hand (and subsequently drawing, from either their Warrior deck or their Armory deck to fill back to 6 cards) face down next to their warrior card. This continues until one player decides to end the round. Everyone gets a final turn and then the player who ended the round chooses an opponent to challenge. This is done by revealing each card and counting up the points. The player with the highest total wins the opponents cards and gets to challenge another player, until all players have been challenged. Then play starts over again. The first player to collect all cards from everyone is the winner!!

Each card contains a number of small icons. These icons provide the way of "connecting" warriors and armor, thereby gaining points. As players place cards face down next to their initial warrior card, at least one icon must match an icon from the warrior. All kinds of combinations can be achieved (sidenote: righteous warriors cannot be played with wicked warriors and vice versa, even if the icons match), for example, your warrior might be Moroni, adding the Plates gives you 5 extra points. Or you might have Amalikiah, adding Dissentions gives you an additional 5 points. There are also cards that block points from other players, like the Fortress card. It will block any points your challenger has from swords, javelins, or arrows (among other weapons). One of the most powerful cards is the Righteous Women card. It will double all the points you have for that round!!!

One strategy that I locked onto was that of not putting those kinds of powerful cards out unless I was pretty sure I was going to win. So, if I started the round with 2 wicked warriors and a couple of wicked type weapons and the Righteous Women card, then I would probably play a wicked warrior and save the Righteous Women card for the next time it got into my hand (at the end of the round you put your hand cards into your discard pile, so you'll get back to them eventually).

It's funny how just a couple of slight changes to the game of war makes things quite interesting and fun! This was leaps and bounds above Book of Mormon Battles in terms of gameplay and fun. It was nice to have more choice in what went on.

The artwork is pretty awesome! It adds a lot to the gameplay and immersion factors.

Probably the only downside would be that if I had children old enough to play this I would hesitate to have them excited and happy that they could take Amalikiah and beat Captain Moroni. But that's about my only qualm, even though that's the nature of games and competition and good versus evil, etc., etc., etc.... (Just more reason why we need a great LDS/Mormon themed cooperative game where players join forces and fight against the Lamanites.) I'm not trying to take away from this game. As I said, I thoroughly enjoyed it and will play it in the future as well.

My rating: 4 out of 5




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Wednesday, January 28, 2009

Book of Mormon Battles: A Review

I've had a copy of Book of Mormon Battles for quite a while now and we finally pulled it out and played it a little.

I'll put my overall perspective and reaction to the game first: it's way too simple. In my mind it's pretty much "glorified war."

The way it works is that the deck is dealt out to each player (just like in war). This becomes the player's army. Each player then draws the top 5 cards (these are now referred to as the player's battalion). Then, each player selects from their battalion the cards that will enter the battlefield for that turn (these are laid face down in front of the players). Lastly, every turns their cards over. The player with the highest points wins all the cards. Players then add to their battalion to get it back to 5 cards. This process is repeated until one player owns all the cards.

When players select cards to enter the battlefield they can only choose one character (usually each card contains one character). There are special power cards that can be played as well that allow the player to add to the character they have chosen to play. For example, there is a power card called Battle. This card allows the player to play any number of character cards, using the total points instead of just the points from a single character.

The character cards are each worth a specific number of points. Captain Moroni, for example, is worth 10,000 points, whereas Zeezrom is only worth 100 points. There are both "good" (gold) and "bad" (black) character cards. So, Gadianton falls into the "bad" card category and Nephi into the "good" card category. (If there is a tie for the highest point total on the battlefield, the player who played "good" character cards will win over the player who played "bad" character cards.)

As far as design goes, I really like the artwork on the cards. There are a total of 56 character cards, each with it's own portrait of characters from the Book of Mormon. They also contain a brief description of the character and a scripture reference. I guess it could be a good way of introducing kids to the characters from the Book of Mormon. But, like I said, the game is too simple and repetitive. It's hard to really get into it. (I did play the "war" version of the game with my 6 year old. We removed the power cards and just played war. I think she could have gotten how to play the "basic" gameplay, but maybe not each power card and how they work with the character cards. She enjoyed the game. It lasted for quite a while, as war often does.) Also, the cards are of a nice thickness, not nearly as thick and stiff as the cards from It Came to Pass, but they work fine for shuffling and playing.

There are several "special rules" or variants that are described in the rulebook. I read through these and after playing, I think I like the Power Play one the best. In this variant the players do not keep their battalion and then add to it after playing into the battlefield. Instead, they discard the cards they did not play from their battalion and draw a new 5 cards. This helps go through the cards quicker and also adds the number of power cards that get played. Furthermore, it adds a little bit of strategy that is otherwise not there. It may be advantageous at times to play your power card and try to take all the cards. Other times, it may be a better play to not play it. That way you don't lose it but will come to it again once you have gone through all your cards, shuffle, and start again.

I looked around online for other variants that people may have come up with, but I was unable to find any. On boardgamegeek there is a short thread with a review of the game. James Fullmer comments that variants and other things will soon be available on his website (here), but I can't find anything like that. Maybe I need to come up with my own variant. We'll see about that.

In conclusion I give Book of Mormon Battles a rating of 3 out of 5.




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