Friday, April 15, 2011

Why There Aren't More Good Mormon Games, Part 1

11:23 AM by Mike · 2 comments
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Sticking with the current topic of why there aren't good LDS themed games available, today we've got a guest post by Mark Hansen. You can learn a little more about Mark from his blog: Mo' Boy Blog (here) and find out about the game he is designing, Chapter & Verse (here).

Show us what you've got Mark!


What IS a Good Mormon Game?

One of the first issues that comes into my mind is simply to ask what we're really talking about.  I mean, how can we ask about good Mormon games if we're not really sure what a good Mormon Game is?

I'd like to break the definition into three main areas.  First of all, a great Mormon game would have a good theme, that's recognizably LDS.  The concept of the game would be clear.  Second, a good Mormon game would be relevant to the Gospel in some way.  Third, the game's mechanics would have to be fun, clear, and simple.  Let's look at these concepts one at a time.

Theme

This is somewhat controversial, but I think that for a game to be called a "Mormon Game", it needs to look and feel Mormon.  It should be set in a Mormon scriptural or cultural setting, have Mormon iconography in the graphics, and generally be "about" something LDS.  That doesn't mean that it has to be serious.  It can be very light and entertaining, like "Split the Ward"

I've seen a number of games designed by church members that are just good, healthy family games.  I love playing them.  But, I don't consider them to be "Mormon Games".

Gospel Relevance

To carry on with that theme, I like it when a Mormon game relates to the gospel in some way.  The essence of gaming is learning.  That doesn't mean it has to be heavy-handed preaching, but if the game play basically breaks down to a game of numbers that happens to have gospel characters printed on the cards, then the game, at its core, is not really a "Mormon game".  It's just a game, that happens to look Mormon.

So, games that remind me of Gospel concepts while I'm playing really interest me.  If a game mechanic rewards me for making a game choice that is in line with the Gospel, that's great!  I know that I often overthink things, but I wonder about Mormon games where the rules actively reward a player who "digs a pit for his neighbor".  This makes it challenging to make a competitive game.  While there are currently some exciting things being done with cooperative games, there is still a common expectation to have a "winner".  And that's not really a bad thing.  I do feel, however, that competition needs to be handled carefully.  What does it teach when the Gadianton or the Babylonian player wins the game?

Mechanics & Game Play

This is where it gets very difficult.  This is the part where all of those lofty ideals have to get translated into practical rules and game mechanics that make it easy to learn, quick to play, fun, and challening all at once.  The rules have to make it effective to pay attention to the gospel principles involved, without beating them over your head in a preachy way.  

The game must be abstract enough to be easy to grasp and play, and yet concrete enough to fit into the theme and engage the players' imaginations.

The game mechanics must be tested over and over again, and people must push extreme strategies in the testing process to make sure parts of the game aren't broken.

I would want the game to be original, not a rebranded version of an old, non-mormon game.  Let's get creative and explore some new territory.

Now, honestly, I can't think of a single Mormon game (including the ones that I've designed) that meet all of these criteria perfectly.  I don't think it exists.  I'm not sure that it can exist.  There are probably other game designers in the church that disagree with me, and think that these ideals are not what we should be shooting for and that such a game shouldn't exist.  I'm cool with that.  I do think that these are ideals that we can work toward.

In the meantime, we can still create great games that help us all to celebrate our "Mormon-ness", and have a great time doing it all together!
Mark Hansen

Friday, April 1, 2011

New Game Design Experiment, Part 1

4:00 PM by Mike · 0 comments
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The recent post on the BYU Universe (here) site got me to thinking (even more than usual) about creating better LDS themed games. I also think it would be great to get a bunch of people involved in such an effort. So, to that end I propose that we try a little experiment.

It would be a lot of fun to give everyone a chance to have say and input in the process of going from an idea to an actual, finished game. Besides, in my experience, especially with game design, having different perspectives and ideas really helps produce a better end product. I'm not exactly sure how it's all going to work yet, but I am excited to at least attempt to put something together and see what happens. So, this is how we'll start the experiment: the theme or setting for the game. For example, the game could involve the Nephites fighting the Lamanites in an effort to recover the cities they lost (think the time of Captain Moroni), or trying to get all your families home taught each month could be the name of the game. Whatever you think would make an enjoyable game.

So, if you'd like to put in your 2-cents just fill in the box below with your idea. Any and all ideas will be displayed on the Game Design Experiment page (here). Alternatively, you could post a comment here and let us know what you think. After we've got several ideas submitted, then perhaps we can have a vote on what everyone thinks would be the best option.

Let's brainstorm it up!!

Thursday, March 31, 2011

LDS themed games not catching on

8:36 AM by Mike · 6 comments
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A recent post on the BYU Universe website (here) talks about the fact that LDS-inspired games are not catching on. Daphna (the author) talks about the Wilkinson Student Center at BYU and how students are able to check games out (for FREE!). The library at the student center does not contain a single LDS-themed game (I better get them a copy of Hagoth).

Some choice quotes, talking about LDS-themed games, from the article:

Joy Hopkins (one of the employee who works in the Wilkinson Student Center) said: “Some people here embrace corny Mormon things. Some people don’t. Not enough people think it’s cool or fun.”

Jacob Mecham (a sophomore at BYU studying music) said: “I think they’re copouts. I just think we shouldn’t buy games just because they’re Mormon-themed.”

Patrick O'Sullivan (owner of Games People Play in the University Mall) said: “Board games are competitive. You have to have a plan to win. That’s what people like best. People perceive Mormon board games as not as competitive or great strategy games, more educational about scriptures and skewed to a younger audience.”

This displays for us a clear perception, held by many people, that LDS-themed games are corny, poorly designed/conceived, non-competitive, and usually made for a younger audience. Why are there not more good, quality LDS-themed board games?

I agree with the points from the article. Most LDS-themed games have been remakes of already published games. A lot of them are rather corny or sometimes childish. I've also seen a lot of trivia based games, not that trivia games don't have their place, but it's like Patrick said, "more educational about scriptures." When I see an LDS-themed trivia game, I think to myself, "this game is just trying to teach me about the scriptures."

What, if anything, can be done to help change this state of affairs? Is there a way that this perception can be transformed into something different, even better?

What do you think?
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